

These range from rockets, to mines, to boosts, and even to the ability to turn into a giant snowball and roll over your opponents. On the track there are tons of different power-ups, each of which have three levels. These add a nice bit of added goal and variety to each individual track, instead of just trying to get first every time. This theme carries on throughout the game as the key feature: unlocking and utilizing content.Įach race will have different challenges to complete, for example: run over 5 boosts throughout the race, or knockout 3 opponents during the race, etc. If you complete certain challenges within races, you can unlock tracks in the “Bonus” circuit for added content. The game is comprised of five different circuits, each containing its own set of tracks. The game utilizes all of the Vita’s new functions to great effect, while still maintaining the core of the experience. The original ModNation Racers hit the PS3 and PSP back in 2010, and now we have a brand new entry in the series for the launch of the Vita.


ModNation is a competent and entertaining kart racer and excels in all these counts for the most part, but still suffers from some unfortunate setbacks. This time I am not referring to a Ridge Racer game, no this time I am referring to ModNation Racers: Road Trip! In order for a handheld kart racing game to be successful it has to possess the following features: accessible gameplay, fun in short bursts, and lots of stuff to keep you busy when you need it to. A solid racing title is one of the must-haves at any console launch, whether it be handheld or at home.
